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Submitted on
December 5, 2012
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418 KB
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680×480
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a 2D sidescroller Zombie game concept i put together in my spare time.

Controls
WASD = move
R = Reload
Left click = Fire
F = Pickup
1 = melee
2 = pistol
3 = Assault Rifle
Click item to use it (only medkit atm)

would you play a game like this?

feed back and opinions wanted :)
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:iconkassc:
Kassc Featured By Owner Dec 7, 2012  Hobbyist Traditional Artist
wow... Awesome Urimas... o.-.o
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:iconmagicllama27:
MagicLlama27 Featured By Owner Dec 5, 2012
HUGE GLITCHES make this inoperable for me. The knife does not work. When I fire the pistol for the first time, the aiming reticule and bullet freeze. I can still move around, but I cannot aim or shoot or click anything in the menu. Also, while I took damage, I didn't die upon reaching zero. This happened three time in a row. Then I tried the Assault Rifle. When I fired it for the first time, a giant gray oval enveloped half my screen, blocked out almost everything. Again, I could do nothing but run around and take damage (but not die).
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:iconurimas:
urimas Featured By Owner Dec 6, 2012
you either have a poor PC or Flash player to make it that glitchy since me and others seem to be working just fine.

the grey oval is the assualt rifle noise range if it touches a zombie it will aggro them to you

but as i said this only happens if your comp or browser aint capable of running it what browser you using i use chrome
Reply
:iconpix3m:
Pix3M Featured By Owner Dec 5, 2012   Digital Artist
The characters are too small for the game resolution. There needs to be a balance between having a clear focus on your hero, and being able to see everything you need.

What perspective is being used here? I can see a horizon used here but to achieve a more believable perspective if we use actual vanishing points.

Or, we can use game tiles that use no vanishing points and all the axis are parallel. If we go that route, we can't have our sidewalk in the corner appear to merge into a vanishing point.

You can also consider making the UI take proportionally less room in your game screen. Also, reconsider the strong contrasts you put in your UI. Good artists should know how to use color to direct attention, but the coloring here directs a ton of attention to empty boxes which I know I'm not supposed to care.

The buttons with Arial font (?) also don't appear to belong.

Also, don't forget to add a bit of hues to your grays. Fully desaturated grays are very boring.
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:iconurimas:
urimas Featured By Owner Dec 5, 2012
title says concept. this was just a 5 hour mashup for a gameplay style not full on gfx, the BG and UI are temp ones and i might increase sprite size by x2 same with game screen itself enabling more view and scenery, but thanks for the feedback, BTW how you doing? i see your pixeling is getting better and better :)
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:iconpix3m:
Pix3M Featured By Owner Dec 5, 2012   Digital Artist
Yes, it might be a concept, but a concept can be improved.

My pixelling has improved quite a bit, but I seemed to be in need of a bit of re-prioritizing things in life. So how am I doing? Meh. Just hardly dragging myself through life I suppose.
Reply
:iconwarewolves:
Warewolves Featured By Owner Dec 5, 2012
I ran to the edge of the screen and a zombie dropped into the menu
I shot twice, and maybe got stuck at the bottom.
The zombies move a little too quickly and the controls are a bit haard to work with.


And yet, still works better then my game I made. :(
Reply
:iconurimas:
urimas Featured By Owner Dec 5, 2012
why do people say controls are hard most games nowa days use the WASD format.....
Reply
:iconwarewolves:
Warewolves Featured By Owner Dec 5, 2012
I use the wasd format, I AM familiar with the wasd format.
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:iconurimas:
urimas Featured By Owner Dec 5, 2012
then how are the controls hard to use then? i can use it fine.....
Reply
:iconwarewolves:
Warewolves Featured By Owner Dec 5, 2012
I sorry if I pissed you off okay?
Look I only know BASIC programming, I know how hard it can be to get the controls working right because you have to make commands for if one key is pressed, if two keys are pressed, when they keys are taken off.

I just replayed the game, actually focusing on the controls, and I realised I was using the controls like I would on my game and that's why they were hard to use.
Okay? Can we drop this subject now because you are sounding like you are pissed off, and that is making me pissed off.
Reply
:iconurimas:
urimas Featured By Owner Dec 6, 2012
i'm not pissed off....

i'm just asking how were the controls hard to use if your familiar with the format?
Reply
:iconwarewolves:
Warewolves Featured By Owner Dec 6, 2012
I've been programming a game, and I have not yet put in diagonal controls.

I don't knwo why I had difficulty at first, so I assumed it was because the game looks like a 'concept' and went back to the controls of my game where it is w or a or s or d
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:iconurimas:
urimas Featured By Owner Dec 6, 2012
ah i see.
Reply
:icondazkid33:
dazkid33 Featured By Owner Dec 5, 2012  Hobbyist Traditional Artist
Looks interesting. I'd like to see where you go with this...

Eh, not too fond of the M16 forcing you to stop moving to fire it. Also not too fond of having to turn around, while being chased by zombies, to shoot at them. Also, it seems like each zombie can only hurt the player once.
Reply
:iconurimas:
urimas Featured By Owner Dec 5, 2012
yeah i rushed this its just a concept and did not add move shooting would of taken longer to add.

i just want to know what you lot think of the style and look
Reply
:icondazkid33:
dazkid33 Featured By Owner Dec 5, 2012  Hobbyist Traditional Artist
It looks really nice. Simple to a benefit. I would love to see where this goes.
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:iconurimas:
urimas Featured By Owner Dec 5, 2012
if im to make a full RPG like this it would be a downloadable one since i can only make maps 2500x2500 in flash format while the standalone has no limit + these GFX are a quick mockup and not final
Reply
:iconroman3000:
roman3000 Featured By Owner Dec 5, 2012
YES!!!!
Reply
:iconmastercntrol:
mastercntrol Featured By Owner Dec 5, 2012
Would the final product have the guns actually aim toward the crosshair? If not, that cursor seems a bit pointless to me...
Reply
:iconurimas:
urimas Featured By Owner Dec 5, 2012
yes but i had trouble doing that with the engine im using
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:iconteaminthedarkness:
TeamInTheDarkness Featured By Owner Dec 5, 2012
the pistol for me works more that ok =3, nice zombie game ;3, have already a Story planned?
Reply
:iconchaoticnote:
ChaoticNote Featured By Owner Dec 5, 2012  Hobbyist Writer
You know that you've been playing too much CoD Black Op Zombies if you've managed to make a zombie r#$% train.
Reply
:iconjacob101980:
Jacob101980 Featured By Owner Dec 5, 2012
Im not sure whether its going for the survival type of game or arcade, but if it has arcade elements blended in with survival this is a good concept.

I like it :3
Reply
:iconbanditmax201:
Banditmax201 Featured By Owner Dec 5, 2012  Hobbyist Traditional Artist
Hmm... This pistol for me is not working... But the Assault Rifle and Melee work fine!
Reply
:iconweirdnwild91:
weirdnwild91 Featured By Owner Dec 5, 2012  Student Digital Artist
Very nice~ c8
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:iconsonicfull:
SonicFull Featured By Owner Dec 5, 2012
Needs ponies! something like comics of my little pony the invasion of the changelings!
Reply
:icondeamorte:
Deamorte Featured By Owner Dec 5, 2012  Hobbyist Writer
lol. It looks promising.
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:iconmcgack:
McGack Featured By Owner Dec 5, 2012
I think its a little glitched, see I was hiding on the inventory and the zombies killed me anyway :D So hid on the buildings in the background instead :3
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