Added a new utility Drone thats shoots bullets with you
Added new enemy that fires a missile at you
Edited the stars so they dont stand out so much
Edited the bullets and laser sight to look more like energy and not as solid
EDIT: Fixed Controls
A demo of a game i might make its unnamed at the moment (for now its called project mecha mare) this is a small side project im working on (final thing wont be a flash game but an downloadable one)
plan to have co-op support with lyra as p1 and bon bon as p2, theres only 2 enemies so far 1 obsticle 4 weapons 1 utility equipment and missile sub weapon.
feed back and ideas are welcome (the GUI is a place holder and Backgrounds will be made as well)
Be extra considerate of how you use your colors as the stars in the background pops out more than the bullets that are trying to kill you. You want weaker contrasts on elements that are not important, but much stronger contrast on important visual elements crucial to gameplay. Otherwise, it will be quite frustrating if the player can't focus their attention to the things that matter.
You could also have fun effects like rapid color inversion to make bullets even more visible if you start adding in complex backgrounds which you may start having bullets blend into the background.
Otherwise, I an kinda pleased to hear sound effects since silent games are bleh. Post some more progress as you go along.
Hmm.. ok, here are my 2 cents:
The white stars moving to the left look too much like enemy fire, so it's difficult to notice the real dangerous green ones; the three different kinds of weapons could have an explanation before the game starts; and the laser upgrade could behave differently for each of these weapons...
But if you would change the attacks to qwe or asd, no one shpuld encounter a problem as these keys are on the same place on both keyboard versions.