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Ok heres the 2nd style that we could use.

I know magic and unicorns don't mix but i did this quickly xD

and the 3rd option is open world combat like WoW and the sort
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:iconsonata123:
sonata123 Featured By Owner Jan 12, 2015
no me gusta mucho el juego algunos chicos capaz le guste?Icon Sonic Boom pero ami noLittle Amy Rose Crazy amy with hammer Crazy amy with hammer Crazy amy with hammer Crazy amy with hammer Crazy amy with hammer Crazy amy with hammer Crazy amy with hammer Crazy amy with hammer Crazy amy with hammer pero no ofendo porque adoro a my litte pony Super Amy Transformation Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Celestia Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna Clapping Pony Icon - Princess Luna .
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:iconbreaking-cloud-nine:
Breaking-Cloud-Nine Featured By Owner Dec 14, 2014  Hobbyist Digital Artist
Killed it ^^
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:iconprincess-luna322:
Princess-Luna322 Featured By Owner Aug 16, 2014  Student Digital Artist
I don't get this game
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:iconsnowflake20006:
snowflake20006 Featured By Owner Mar 11, 2015
because its a TEST, not a game....
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:iconsilverbolt9999:
silverbolt9999 Featured By Owner Aug 14, 2013
OH MY STARS this is amazing i want to play this game so much
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:iconkonics:
konics Featured By Owner May 2, 2012
this is cool
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:iconchicmonster:
ChicMonster Featured By Owner Feb 5, 2012  Student Digital Artist
I see there are additional empty slots (for other ponies, I assume?) at the top. I am curious how those will be implemented, seeing as you are only able to control one pony at a time to dodge attacks and such. Is it going to be tag team style, maybe?
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:iconurimas:
urimas Featured By Owner Feb 6, 2012
other player solts.......
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:iconchicmonster:
ChicMonster Featured By Owner Feb 6, 2012  Student Digital Artist
oooh, I see. so you can enter into battle with other players? very interesting!
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:iconcellokitten:
CelloKitten Featured By Owner Aug 1, 2011  Hobbyist Traditional Artist
I like this one the best out of all three
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:iconpurplemelons:
PurpleMelons Featured By Owner Jun 18, 2011   Digital Artist
This one's also good.
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:iconleahbeast22:
Leahbeast22 Featured By Owner Apr 25, 2011   General Artist
Yay! I am no fan of turn-based, so this makes me happy.
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:iconokamaterasu:
Okamaterasu Featured By Owner Apr 25, 2011
Both versions are equally good. IMO this one is better IF flying will be in it :)
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:iconurimas:
urimas Featured By Owner Apr 25, 2011
eeeeeyup
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:icontanto:
Tanto Featured By Owner Apr 24, 2011
I too aswell prefer this 2nd version :)

Not commenting much but I have been following this project since the start, keep up the good work brony, it looks more and more promising with each passing day :P
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:iconbb-k:
BB-K Featured By Owner Apr 23, 2011  Hobbyist Digital Artist
This version is a lot worse and possibly more difficult to control, imagine you're not in a 1v1 battle. :( I say this one is a no-go. The last one was much better. Awaiting your 3rd option.

Comments wise?
1. Manual moving is just not right
2. The mouse aiming system is not recommended, use back the old aiming system but utilizing percentages for chances of missing the target (depend on enemy size, parasprite vs hydra)
3. The old skill selection in Option #1 is more RPG style, this one is not!
4. Flying should be considered as a skill too, in case if battle against a ground enemy and flying may increase the chance for enemies to deal less or no damage to you. ;)
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:iconsweetiebelle-fim:
SweetieBelle-FiM Featured By Owner Apr 23, 2011
I think it'd be even cooler if the bots moved and attacked too. Different enemies having different attacks and patterns, etc.

Try fixing the hit detection for the attacks, though. Adding a shadow to the player would really help for hit detection too. If possible, could you take the auto-aim off too? It might get annoying if you're fighting two enemies right next to each other.
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:icondrelonek:
Drelonek Featured By Owner Apr 22, 2011
Actually sort of reminds me of the battle engine in Robotrek, which was sort of a mix of this style and the menus or whatnot.
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:iconhyzaku-of-nyaa:
Hyzaku-of-NYAA Featured By Owner Apr 22, 2011
I personally prefer the turn-based combat. Moving around is nice and all but having to move from WASD to the number keys for attacks just bugs me. I hate doing it in WoW and it feels worse here when I can't even attack while a movement key is being pressed. It prevents precise aiming if the enemies are going to be moving around. I know flash has limitations, but at least give us the arrow keys to move with too.
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:iconpecano-o:
PecanO-O Featured By Owner Apr 22, 2011
Okay, the only problem I have right now, I've had with every demo you've released and that's, well... the control option, aka using WASD to move.
Is this going to have some sort of configuration setting, so I can use the arrow keys instead?
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:iconurimas:
urimas Featured By Owner Apr 23, 2011
we'll have customizable key mapping :P
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:iconestoppelfox:
EstoppelFox Featured By Owner Apr 22, 2011
I like this one must better ^^ but landing non-ranged-based attacks seems very awkward. I do, however, understand this is very rough :P

Maybe you should take a look at how combat works in Dungeon Fighter Online. I think something similar might work for this game, but that's just me.
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:iconzensokumacabre:
ZensokuMacabre Featured By Owner Apr 22, 2011
To be honest, I liked this system better, both are great, this is just my personal preference. :)

Also, if the shortcuts to attacks are gonna be the numbers bar, I would recommend making battle movement to arrow keys?
Otherwise moving - attacking are gonna be kinda difficult without having to twist your hands around the keyboard. :p

It'd have a more "natural" feel, you know?
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:iconzensokumacabre:
ZensokuMacabre Featured By Owner Apr 22, 2011
To be honest, I liked this system better, both are great, this is just my personal preference. :)

Also, if the shortcuts to attacks are gonna be the numbers bar, I would recommend making battle movement to arrow keys?
Otherwise moving - attacking are gonna be kinda difficult without having to twist your hands around the keyboard. :p

It'd have a more "natural" feel, you know?
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:iconseth-conflaris:
Seth-Conflaris Featured By Owner Apr 22, 2011
I've loved both styles so far, though I enjoyed this one far more than the first. The only real gripe I have is that Twilight's buck attack seems more in line with a basic physical attack than a special skill, so players might end up using her magic exclusively; the fact that it's both ranged and more powerful compensates for its cost and having to momentarily remove your finger(s) from the WASD keys, whereas you need to be in close-quarters for the buck attack to connect and removing your fingers from your movement controls in that situation can be a little unnerving.

Maybe I simply haven't had all that much (read: any) experience with real-time combat engines, but I can't help but think that assigning Twilight's buck attack to the left mouse button might smooth combat out a little bit.

Of course, I have no idea how difficult coding that would be, so it might just be way too impractical to implement.

tldr; this is an amazing demo, I'm just being a whiny and nitpicky butt.
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:iconpurplehayabusa:
purplehayabusa Featured By Owner Apr 22, 2011  Hobbyist Writer
100% better than the first. better animations, a light sparkle thing that wont miss unless you really want it to, nice damage counters falling off.. and a HUD with skills and whatnot. very nice. But why are Twilight's stats over the parasprite and the parasprite's health and turn bars over twilight?
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:iconsweetiebelle-fim:
SweetieBelle-FiM Featured By Owner Apr 22, 2011
Now this one is MUCH cooler than the first version. Definitely something I could get into.

Although you should probably fix the power of the number 1 skill to fit the casting time (I feel like kicking the parasprite would have more effect because the casting time is so slow. A caster type shouldn't feel his/her magic is belittled by his/her physical abilities.)

Will there be a magic/mana recovery mechanic?
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:iconholy-sparks:
Holy-Sparks Featured By Owner Apr 22, 2011  Hobbyist Digital Artist
This one looks really promising! Maybe the 3rd option you talked about is more usual and more fitting of MMOs but I really think you should give this one a chance as it brings you deeper in the combat and increases the gameplay.
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:iconkamichuemiri:
KamichuEmiri Featured By Owner Apr 22, 2011
You got Star Ocean in my ponies! You got ponies in my Star Ocean! And the world was never better =3
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:iconweirdguy8888:
weirdguy8888 Featured By Owner Apr 22, 2011
needs numpad support :D
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:iconweirdguy8888:
weirdguy8888 Featured By Owner Apr 22, 2011
oh, and since the enemies will probably also be moving around, I guess you'd need faster casting later on
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:icondespisedandbeloved:
DespisedAndBeloved Featured By Owner Apr 22, 2011  Student Digital Artist
I like this one a lot better, I like the idea of being able to move around and fight we you choose to
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:iconcmsn1991:
CMSN1991 Featured By Owner Apr 22, 2011
Of the three I think this would be the best, though the standard RPG style would still be preferred to the Open World IMHO.
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:iconvitany666:
vitany666 Featured By Owner Apr 22, 2011
i like this one, more that the other style
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:icontotalcrazyness101:
totalcrazyness101 Featured By Owner Apr 22, 2011  Student Digital Artist
works just fine if ya ask me im down right exited for this when its finished
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:iconpimpslap-megee:
Pimpslap-MeGee Featured By Owner Apr 22, 2011
This is a lot more interactive than the first one; I love it!
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:iconkeinzantezuken:
KeinZantezuken Featured By Owner Apr 22, 2011
I liked ATB based more. With many players on the battlefield it will be a mess with this one.
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:iconurimas:
urimas Featured By Owner Apr 22, 2011
its a 3 vs 3 system
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:iconcalamitypony:
CalamityPony Featured By Owner Apr 22, 2011
This is so much better. Prepping and aiming the cast time is oddly fun too. Can't wait to see #3.
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:iconderpyhoovescentral:
DerpyHoovesCentral Featured By Owner Apr 22, 2011
I love it, reminds me of good old Golden Axe on the Sega Genesis.
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:iconkimba77:
kimba77 Featured By Owner Apr 22, 2011
I'm actually more for the first battle mode,since with that you can use many characters at the same time. Good job with this anyway :love: .
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:iconundead432:
undead432 Featured By Owner Apr 22, 2011
This is WAAAAY much better than former battle plan. Gotta see the 3rd one.
And i second Jebin's question.
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:iconjebinzedalu:
JebinZedalu Featured By Owner Apr 22, 2011
Well, from a player standpoint, this seems like it'd be more interesting.

But I also like to look at it from the programmer's standpoint... Are you guys going to be able to get a server that can handle an active system like this? Turn-based (or at least slow-paced like system 1) would involve a lot less data transfer, and less coding for lag compensation.
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:icondynastyrandon:
DynastyRandon Featured By Owner Apr 22, 2011
It would seem like you could use both types of attack style depending on the type of enemy being faced, for instance use one for general encounters and the other for boss/ miniboss battles.
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:iconseabastian:
SeaBastian Featured By Owner Apr 22, 2011  Hobbyist Traditional Artist
WOW!!! I REALLY LOVE IT!!!
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:icondarigaaz-the-igniter:
This is more interesting than the first.

I think you need some kind of maxiumum range indicator for your ranged attack.
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:iconurimas:
urimas Featured By Owner Apr 22, 2011
yeah when you in the spell/skill screen it will show info on damage/range/casttime/magic cost blah blah blah
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